Hello and welcome! I'm Javi Ansoleaga, a versatile Game Designer with 10 years of experience.

I'm a passionate, self-learner individual valuing commitment and teamwork.

Through my experience raising my own indie studio and growing a team of six dedicated professionals, I developed good leadership and communication capacities. I learned to overcome all kinds of obstacles with a proactive approach to problem-solving, and acquired a valuable skill-set as a Game Designer.

Today, I am looking for a new challenge to apply my creative, technical and management competencies. I'm eager to join a great team and add value to build a thrilling project while progressing in my career.

Professional Projects

Abyssals is a Survival City Builder in the dark depths of an inhospitable planet. Build your underwater colony, explore where light can't reach, and hunt for scarce resources. Expand your infrastructure and power your lamps, as danger lies in the deep, hidden in the dark.

Explore a galaxy full of wonders in this sci-fi grand strategy game. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

El mundo de la WWE es tu nuevo campo de batalla. ¡Con unos combates arcade nunca vistos, podrás hacer que tus Superstars y leyendas preferidas luchen entre sí en peculiares entornos interactivos!

¡Métete en la piel de Ash Williams o de sus amigos de la emblemática franquicia Evil Dead y trabajad juntos en un juego con lo mejor del cooperativo y de la acción multijugador JcJ!

Guardforce combines the quick action of a top-down shooter with mechanics inspired in both the TD and RTS genres to offer a unique proposal in which the player will get to master different strategies to defend from enemy hordes in a Sci-fi setting. With great emphasis on player agency and a branching defense system, the game offers different paths for players to develop their own tactics, progressing to defeat the cyborg hordes using their hero skills, base defenses, mercenaries or all of them.

Rescue Lander is a modern spinoff of the traditional "Lunar Lander" by Atari. Try your skills driving one of the 10 customizable spaceships and rescue some astronauts lost on two unexplored planets. You will play different levels to reach your goal, but be careful, a forced landing, an accident or an excessive waste of fuel, will ruin the mission.

Personal / Prototypes

The Swarm gameplay mockup

(2016) A RTS game in which you get to grow and control a neverending horde of evolving aliens against humanity.

Article on Gamasutra: Learning from Failure: Post Mortem of an Unborn

About Me

I'm a creative and curious person, I've spent my whole life seeking new interactive experiences to analyze and immerse myself into. Be it Video games, MTG, Warhammer, D&D or Board games; I always find myself evangelizing games and introducing them to friends.

I started my career as a 3D Artist while I also got experience with C# scripting in Unity. Then my passion for video games development led me to start Evolve Games in 2014. Five years of entrepreneurship adventure brought me naturally to handle all sides of the development business: Game Design, Team and Product management, Artistic vision, Production, Industry awareness, and Publisher relationships.

This allowed me to gain an invaluable experience, to get out of my comfort zone and to grow both in personal and professional manners, being confident in overcoming the challenges ahead. I learned the importance of positive leadership, good communication and the value of keeping a team motivated to work together towards common milestones.

Being responsible for the full Design process in various projects and as part of the design team in other companies made me skilled in features documentation, balancing, prototyping, in-engine workflow, gameplay & systems design, level design, etc. And provided me with a great sense of balance between creative, technical and product visions.

I'm today a friendly, self-motivated, and committed professional. Always seeking new ways to improve at work, collaborate with teammates or learn new skills to add value to the project.